Games
Modern Warfare II and III | Assistant Producer | Team of +100 | Console and PC
Multiplayer level producer, managing mode implementation, level design, artists, lighters, vfx artists, and audio designers.
Responsibilities:
- Managed development of large, mid sized and smaller multiplayer maps with cross department collaboration.
- Lead the implementation of a new production process for the studio from pre-production through live game updates.
- Organized submission and verification of critical bugfixes for live patches and emergency updates.
- Triaged map related issues and established studio wide documentation for feature and map owners.
- Produced the level design of the newest COD big map mode, DMZ, heavily featuring AI implementation.
- Coordinated the porting of multiplayer MW2 maps to MW3 including asset management, bug fixing, and build management.
Maps Run: Shoothouse, El Asilo, Embassy, Al Bagra Fortress, Mercado Las Almas, Taraq, Zarqwa Hydroelectric, Dome, Alboran Hatchery, Showdown, DRC - Zone 1, Zoro Village, Al Mazrah, Ashika Island
Multiplayer level producer, managing mode implementation, level design, artists, lighters, vfx artists, and audio designers.
Responsibilities:
- Managed development of large, mid sized and smaller multiplayer maps with cross department collaboration.
- Lead the implementation of a new production process for the studio from pre-production through live game updates.
- Organized submission and verification of critical bugfixes for live patches and emergency updates.
- Triaged map related issues and established studio wide documentation for feature and map owners.
- Produced the level design of the newest COD big map mode, DMZ, heavily featuring AI implementation.
- Coordinated the porting of multiplayer MW2 maps to MW3 including asset management, bug fixing, and build management.
Maps Run: Shoothouse, El Asilo, Embassy, Al Bagra Fortress, Mercado Las Almas, Taraq, Zarqwa Hydroelectric, Dome, Alboran Hatchery, Showdown, DRC - Zone 1, Zoro Village, Al Mazrah, Ashika Island
Outer Wilds & Echoes of the Eye | Associate Producer | Team of 15 | Console and PC
Responsibilities:
- Standardized the agile and waterfall production schedules for all departments
- Established the weekly external play testing and implementation of feedback
- Managed hiring, vetting, and scheduling contractors
- Facilitated the improvement of localization for Japanese and Korean by working with contractors and fans
- Revitalized our community support with development updates, patch notes, social media management, and providing technical support for players across all platforms
Responsibilities:
- Standardized the agile and waterfall production schedules for all departments
- Established the weekly external play testing and implementation of feedback
- Managed hiring, vetting, and scheduling contractors
- Facilitated the improvement of localization for Japanese and Korean by working with contractors and fans
- Revitalized our community support with development updates, patch notes, social media management, and providing technical support for players across all platforms
Serpent Showdown | Lead Producer | Team of 15 | Steam
- Established team-wide agile production processes and provided weekly updates to stakeholders
- Responsible for hiring, onboarding, and interviewing the majority of team members
- Responded and adjusted team efficiency using data driven conclusions
- Established team-wide agile production processes and provided weekly updates to stakeholders
- Responsible for hiring, onboarding, and interviewing the majority of team members
- Responded and adjusted team efficiency using data driven conclusions
Empath | Art and Audio Producer | Team of 30 | Released on Itch.Io | Oculus Rift
A VR action game about a modern-day mage who casts spells with martial-arts.
Responsibilities:
- Coordinated the on-boarding and roll-off of all team members including externals/contract workers
- Reorganized art and audio teams to document and keep track of development statuses of different assets
- Utilized waterfall and kanban scheduling methods to organize the art and audio pipeline
- Reorganized weekly art and audio meetings to facilitate communication and give reviews to external artists
A VR action game about a modern-day mage who casts spells with martial-arts.
Responsibilities:
- Coordinated the on-boarding and roll-off of all team members including externals/contract workers
- Reorganized art and audio teams to document and keep track of development statuses of different assets
- Utilized waterfall and kanban scheduling methods to organize the art and audio pipeline
- Reorganized weekly art and audio meetings to facilitate communication and give reviews to external artists
Battlewake | Creative Services Production Intern | Team of 5
Avast, matey! Thar be high-seas mayhem ahead in Battlewake, a rip-roaring high-seas combat game exclusively for virtual reality. Become a mythical Pirate Lord, captain a massive battle-ready ship and wield ancient magics as you embark on a larger-than-life nautical war for the ages.
Responsibilities:
- Scheduled and managed marketing, logo, and screenshot asset requests for the Creative Services department
- Managed licensing of different fonts used in in-game and marketing material
Avast, matey! Thar be high-seas mayhem ahead in Battlewake, a rip-roaring high-seas combat game exclusively for virtual reality. Become a mythical Pirate Lord, captain a massive battle-ready ship and wield ancient magics as you embark on a larger-than-life nautical war for the ages.
Responsibilities:
- Scheduled and managed marketing, logo, and screenshot asset requests for the Creative Services department
- Managed licensing of different fonts used in in-game and marketing material
Creed: Rise to Glory | Creative Services Production Intern | Team of 5
Got what it takes to become a champion? You are Adonis Creed, fighting toe-to-toe with the world’s top opponents to establish your boxing legacy. This intense cinematic experience features new Phantom Melee Technology for impactful VR melee combat so you can train, fight, and win like Creed.
Responsibilities:
- Scheduled, managed, and oversaw marketing, studio, and arcade asset requests for the Creative Services department
- Headed licensing of marketing assets and fonts for all platforms: web, print, and in game usage
- Organized and facilitated communication of copy, assets, and content for all marketing assets, branding, and video content
- Managed the web development pipeline, key art pipeline, and assisted with the physical production process
Got what it takes to become a champion? You are Adonis Creed, fighting toe-to-toe with the world’s top opponents to establish your boxing legacy. This intense cinematic experience features new Phantom Melee Technology for impactful VR melee combat so you can train, fight, and win like Creed.
Responsibilities:
- Scheduled, managed, and oversaw marketing, studio, and arcade asset requests for the Creative Services department
- Headed licensing of marketing assets and fonts for all platforms: web, print, and in game usage
- Organized and facilitated communication of copy, assets, and content for all marketing assets, branding, and video content
- Managed the web development pipeline, key art pipeline, and assisted with the physical production process
Electronauts | Creative Services Production Intern | Team of 5
Immerse yourself in an interactive sonic environment where you build, drop, remix, and jam with your friends and top artists. Create songs, crush sets, and express yourself like never before. Electronauts sets the stage for you to DJ, perform, and make music magic in virtual reality.
Responsibilities:
- Scheduled, managed, and oversaw marketing, studio, and arcade asset requests for the Creative Services department
- Headed licensing of marketing assets and fonts for all platforms: web, print, and in game usage
- Organized and facilitated communication of copy, assets, and content for all marketing assets, branding, video content, and web development
- Managed the design, budgeting, and ordering of merchandise for in house teams and external partners
Immerse yourself in an interactive sonic environment where you build, drop, remix, and jam with your friends and top artists. Create songs, crush sets, and express yourself like never before. Electronauts sets the stage for you to DJ, perform, and make music magic in virtual reality.
Responsibilities:
- Scheduled, managed, and oversaw marketing, studio, and arcade asset requests for the Creative Services department
- Headed licensing of marketing assets and fonts for all platforms: web, print, and in game usage
- Organized and facilitated communication of copy, assets, and content for all marketing assets, branding, video content, and web development
- Managed the design, budgeting, and ordering of merchandise for in house teams and external partners
Wildbrew | Co-Lead Producer | Team of 24 | PC
Wildbrew is a puzzle-adventure game about a young herbalist witch and his quest to retrieve a stolen family heirloom from a giant, troublesome plant. Inspired by Ghibli films and a love of gardening, Wildbrew features a living environment where everything reacts, from ancient shrines to wandering snails. Discover the magic growing in nature, and use ingredients to craft potions, solve puzzles, and find hidden items in a wilderness with secrets around every corner.
Responsibilities:
- Worked in a combination of agile methodologies and managed the production schedule to meet deadlines and milestones
- Kept communication and collaboration flowing with team members on other teams or departments
- Tracked every task throughout the entire development process and measured each team’s velocity
- Regularly played the game and gave feedback to the appropriate departments
Wildbrew is a puzzle-adventure game about a young herbalist witch and his quest to retrieve a stolen family heirloom from a giant, troublesome plant. Inspired by Ghibli films and a love of gardening, Wildbrew features a living environment where everything reacts, from ancient shrines to wandering snails. Discover the magic growing in nature, and use ingredients to craft potions, solve puzzles, and find hidden items in a wilderness with secrets around every corner.
Responsibilities:
- Worked in a combination of agile methodologies and managed the production schedule to meet deadlines and milestones
- Kept communication and collaboration flowing with team members on other teams or departments
- Tracked every task throughout the entire development process and measured each team’s velocity
- Regularly played the game and gave feedback to the appropriate departments
Gold Rushers | Producer | Team of 3
A wacky, western, themed local multiplayer brawler for PC and Mac. Play as two competing prospectors trying to fill your safes with precious gold nuggets or other items of value. This game provides fast paced action, wacky antics, and flying horses for your living room.
Responsibilities:
- Used scrum in order ensure tasks from Alpha through Gold Master were completed for the Itch.io, Greenlight campaign, and the Steam release
- Researched for Steam Greenlight, and helped foster the game's online community in order to gain votes for Greenlight
A wacky, western, themed local multiplayer brawler for PC and Mac. Play as two competing prospectors trying to fill your safes with precious gold nuggets or other items of value. This game provides fast paced action, wacky antics, and flying horses for your living room.
Responsibilities:
- Used scrum in order ensure tasks from Alpha through Gold Master were completed for the Itch.io, Greenlight campaign, and the Steam release
- Researched for Steam Greenlight, and helped foster the game's online community in order to gain votes for Greenlight
Fight or Flight | Producer | Team of 4
A party game that's a combination of spin the bottle, and truth or dare, but with physical dares only.
Responsibilities:
- Budgeted the Kickstarter including the game, shipping costs, manufacturing costs, and additional rewards
- Kept backers updated with the status if the game throughout the campaign, updated the Kickstarter page, spearheaded contacting press
- Kept designers on task to get to gold master and additional fulfillment
- Ran social media platforms: Twitter and Facebook
A party game that's a combination of spin the bottle, and truth or dare, but with physical dares only.
Responsibilities:
- Budgeted the Kickstarter including the game, shipping costs, manufacturing costs, and additional rewards
- Kept backers updated with the status if the game throughout the campaign, updated the Kickstarter page, spearheaded contacting press
- Kept designers on task to get to gold master and additional fulfillment
- Ran social media platforms: Twitter and Facebook
Cinders: Pet Rescue | Pet Rescue | Producer
Responsibilities:
- Keeping track of art assets throughout production and made edits to them when necessary using Photoshop
- Scheduled and attended meetings and playtests, and distributed notes and feedback to the appropriate departments
Cinders: Pet Rescue | Pet Rescue | Producer
Responsibilities:
- Keeping track of art assets throughout production and made edits to them when necessary using Photoshop
- Scheduled and attended meetings and playtests, and distributed notes and feedback to the appropriate departments
All's Fair | Producer and Designer | School of Cinematic Arts Winteractive Festival | Team of 6
A party card fame of seduction and betrayal for people who like ruining relationships.
Responsibilities:
- Made the video trailer
- Coordinated festival entries
- Ran, set up, and organized design meetings
- Designed card types and fronts of cards
with Sam Celeste, Sydney Lang, Joey Tan, Rachel Emig, Clerisse Cornejo, and Kevin Ke
A party card fame of seduction and betrayal for people who like ruining relationships.
Responsibilities:
- Made the video trailer
- Coordinated festival entries
- Ran, set up, and organized design meetings
- Designed card types and fronts of cards
with Sam Celeste, Sydney Lang, Joey Tan, Rachel Emig, Clerisse Cornejo, and Kevin Ke
Inhuman Escape Room | Designer | Team of 4
An escape room based in a dorm room modeled after a series bible called Inhuman. The multiroom puzzle was live streamed using a villain's twitter that was created for the purpose for the game that the creators dubbed as canon.
Responsibilities:
- Contributed to puzzle design and overall narrative flow of the room
- Acted as the moderator in the room while also streaming the room as it was being played live
- Created to majority of the physical puzzles and themeing of them
- Set dressed the room to set and reset every time players ran through
- Ran playtests and iterated the design based on the feedback
with Kat Wells, Emma Drewry, Tiffany Lin, and Hal Pan
An escape room based in a dorm room modeled after a series bible called Inhuman. The multiroom puzzle was live streamed using a villain's twitter that was created for the purpose for the game that the creators dubbed as canon.
Responsibilities:
- Contributed to puzzle design and overall narrative flow of the room
- Acted as the moderator in the room while also streaming the room as it was being played live
- Created to majority of the physical puzzles and themeing of them
- Set dressed the room to set and reset every time players ran through
- Ran playtests and iterated the design based on the feedback
with Kat Wells, Emma Drewry, Tiffany Lin, and Hal Pan
WAV | 2D Art | Global Game Jam Award Nominee | Team of 6
An addicting side scroller that uses three ways of movement based on different sound waves in order to avoid obstacles.
Responsibilities:
- Concept art and 2D asset creation
- UI Assets and Design
- Logo Design
- Death animation of the player character